Dead Island 2 Infected Like It’s Residents?

Hey everyone! From time to time a game may go through a turbulent development cycle before finally being released — South Park: The Stick Of Truth comes to mind. Well today (much to Ash’s dismay) we have learnt that Dead Island 2 is having further problems.

The follow-up to 2011’s zombie-invested action RPG was already delayed to 2016 back in April this year, and now they have removed developer Yager from the the project. Publisher Deep Silver said that they remain committed to “bringing our vision of Dead Island 2 to life” but you have to wonder who is going to help them do that. Previous developer Techland has already released their own open world zombie experience — Dying Light — this year, so I’m not sure if they would be ready to step back in to help Dead Island 2. This game is clearly in trouble, how much trouble we will just have to wait and see.

In case you have been living under a rock, Uncharted 4: A Thief’s End is real and is coming to PS4 in Spring 2016. Anyway, for Episode 2 of PlayStation’s new series “Conversations with Creators”, Naughty Dog‘s Anthony Newman — co-lead designer for the game — has revealed that all cut-scenes will be in real time. This means there will be no cutting between the action anymore, something we saw briefly in action at E3. I won’t spoil the whole interview, but here is the video:

 

 

Ubisoft Toronto — the development studio behind Splinter Cell: Blacklist — could be working on a new AAA IP, if recent listings are any indication. A posting on their website lists the studio as being “on a collective mission to create what’s next in AAA games.”  In addition to this, a member of the studio tweeted the link while seeking out a “senior game designer”. New IPs are great for the industry, but I would love to have another Splinter Cell title. I have been a huge fan ever since the original game released, and it has been long enough that I now need a new Sam Fisher fix.

It has been a while since we talked about a remastered game so I guess we were due one, however the title in question is a bit of a surprise. Prototype Biohazard Bundle is available now for Xbox One — PS4 version available next week — and contains remastered versions of both Prototype and Prototype 2. If you do not want the bundle, Activision plans to release the titles separately on August 12th. From memory, this was basically a poor man’s inFAMOUS. The draw distance from the original game was terrible, so hopefully that is something that has been fixed this time round. To be honest I doubt I’ll be picking these up, I already have too much to play…….

 

 

The latest update in the Kojima vs Konami battle has taken place with the publisher deciding to remove all reference to Kojima from the Metal Gear Solid V: The Phantom Pain box art. As you will see from the comparison image below, the wording “A Hideo Kojima Game” has been removed from the top of the box art and so has the Kojima Productions logo from the bottom left. Seriously, what did Kojima do? There has to be more to this story than meets the eye. This man created Metal Gear Solid for Konami, one of its only remaining relevant IPs. Until we find out more, it just keeps creating more bad press for Konami, so much so that I’ve seen people saying they will be boycotting the game. I wouldn’t personally go that far, but it does make you wonder…..

 

mgsv

 

That’s your lot for today, but I’ll be back again tomorrow with your daily news updates.

Matt