Long Live The Master Chief!!
Yes Master Chief is indeed alive, although that is not the official story. Last week it was portrayed that Master Chief has died on the battlefield, but it now appears that he actually has gone rogue and Agent Locke must hunt him down. Ever since the first trailers, we are constantly given the story that it is Chief vs Locke, Bad vs Good. Some may say that this is all a set up for Agent Locke to become the new hero in the Halo universe, but I still believe that they will be teaming up by the end. Although slightly cliché, maybe it is the UNSC that is corrupt and, when Locke discovers the truth, Blue team and Fireteam Osiris will unite in order to start a revolution. Only 3 more weeks till we find out!
Staying with AAA Xbox one titles, it has been a celebratory weekend for Respawn Entertainment. According to studio founder Vince Zampella, Titanfall has surpassed the 10 million sales mark. For a Microsoft exclusive (Xbox 360, Xbox One, PC) this is a significant landmark and one that only reaffirms a sequel is imminent. It would be interesting to know if digital downloads of the game from EA Access are included in this total – remember that Titanfall is free in the Vault. I thought Titanfall was fun for the first week but I quickly grew tired of it. It definitely didn’t have the longevity of a Call of Duty title, and I wonder what changes will be come to the sequel – single player campaign anyone?!
More Microsoft news now and this is a pretty big deal in the video game world. Havok, the company known for its physics engines and related content to video games, has been acquired by Microsoft. Before people start worrying about the implications this might have to third parties, Microsoft has confirmed that Havok’s technology will continue to be licensed “to the broad AAA games industry.” Sony and Nintendo were both mentioned by name as to remain included. This is a smart addition by Microsoft, as being able to work firsthand with such software is only going to improve video game experiences on their consoles. I wonder how much they paid Intel though…
“I could do with a bit more money,”
“The game itself doesn’t have to be gorgeous visually – a lot of the money these days goes into the graphics. If we perhaps compromise on the graphics and put more into the story, we can make a good game. The most important thing, to me is that the game’s interesting, and that it’s something people want to play.”
I was in two minds when reading this story. The first was that Suzuki got all the money he asked for, and more, so he shouldn’t be so greedy and stick with the vision that he had in the first place. On the second hand, I can understand the passion of wanting to make an aesthetically beautiful game. Video games are not cheap, but as with any project, you need to ensure that you have good cash management.
Closing the news, and who wants themselves a dinosaur shooter for their PS4? Well you are in luck as Primal Carnage: Extinction is coming on October 20th. Full details can be found on the PlayStation Blog, but the game is a classed-based shooter, meaning you can play as either the humans or the dinosaurs, taking on the other. This multiplayer shooter definitely offers something different to what we are used to. You know I’m not big on multiplayer, but if the reviews are decent I may just give this game my attention.
Have a good evening