Burnout Devs Announce Explosive Golf Game
Golf is not what you would call a dangerous game, but when some former Burnout Developers give their take on Golf it gets a lot more interesting!
Three Fields Entertainment, a studio established by Criterion founders Alex Ward and Fiona Sperry, has officially announced Dangerous Golf. The studio has described the game as an “irreverent, silly, fun approach to golf games that challenges players to break the rules and wreak havoc.” The studio has made it clear that “this isn’t your average golf game,” but rather blend the normally low-key sport with the Burnout destruction that they made famous. I am definitely excited to play this game when it launches in May this year. Remember, Three Fields did promise a driving game would follow this sports title… I can’t wait!
Next up we have some news regarding the Star Wars: Battlefront season pass. EA has confirmed that there will be four expansions included in the season pass, and details of each of these can be seen below:
- Outer Rim (March 2016) – “Fight among the factories of Sullust and battle within Jabba the Hutt’s palace on Tatooine.”
- Bespin (Summer 2016) – “It’s hunt or be hunted in this action-packed experience set in the Cloud City of Bespin.”
- Death Star (Fall 2016) – “That’s no moon! One of the most iconic locations in the Star Wars universe makes its debut in Star Wars Battlefront.”
- Expansion Pack 4 (Early 2017) – “Title and details to be announced.”
I’m happy to see that they have finally laid out the plans for the season pass, and being able to have matches on the Death Star sounds awesome! DICE is also continuing to roll out free updates, with next month’s set to include a new Survival mission on Hoth, and a brand-new Hoth multiplayer map. I can’t fault EA for the attention to detail in Battlefront, it truly is the most authentic Star Wars experience on consoles to date.
Talking of DLC, Dambuster Studios has said it plans to support its upcoming first-person shooter Homefront: The Revolution with free content for “at least a year” after launch. In a recent interview with GameSpot, game designer Fasahat Salim gave the following insight into the game’s post-launch content:
“Even after release we’re going to continue to be delivering missions, drip-feeding them into the community for at least a year. There’s always going to be new content delivered for free, players are going to have lots of stuff to dig their teeth into. We’re not doing any sort of packs. We’re not making map packs or anything like that. As we’re done with a mission, we’re going to release it, the community can go ahead and play it, and we’re going to keep doing that for at least a year after release.”
It is always refreshing to hear that a studio will continue to support their title after launch, and even better (from a consumer point of view) when they will support it for free. To help counter this the game will include microtransactions, but these are not locking-out any content, it will simply be a shortcut for players. Homefront: The Revolution launches on May 20th, and I am pretty excited to play.
We will end the new today with a roller coaster ride. Literally a roller coaster in this instance as Frontier Developments has provided us with an update on their upcoming title, Planet Coaster. As you can see from the video below, the five minute developer diary showcase the track-building tools that will be at our disposal, while also discussing the online sharing functionality that will be within the game. Frontier has genuine calibre in this genre having previously developed RollerCoaster Tycoon 3 and Screamride — you can read my review on the latter here. Planet Coaster is scheduled to release on PC later this year.